This work aims to develop a Cinematic Virtual Reality experience to fully understand matters of presence, perspective third person, and the spectator’s response limitation within the CVR environment.
I use 3D modeling, 360-degree images, VR, and performance techniques as a tool to investigate how we humans accept and experience reality without physically being there. A reality that immerses users in an environment while disembodying them.
Interactive performance - a method to script fear.
HOW DO VISUAL STIMULI SHAPE CULTURAL IDENTITY?
The interplay between art, technology, psychology, and culture has been the theme of my research. I test my methodology through art installations that use digital tools as a way to critically reflect on new technologies of visual stimuli and to remobilize their potential to reveal the impact of false and manipulated data into a form of digital hypnosis.
Still image of the experience.
PERCEPTION IS A SELECTION.
APOR is a reflection on the constant barrage of fragmented information, revelations, crisis, news, and social media that imposes itself on us, we who are destined to be “linked” through technology, in a gradual drain of our subjectivity.
A collection of my old work mixed with, social media images and news. I use it in the APOR experience to subliminally impact the visitor.
XXX I LOVE YOU XXX
During the experience, I observe the movement of the viewer I try to make a dialogue from body movement and gestures.